Connecting my glasses to an AT3 ANT module

Monday, March 15, 2010

2 weeks ago, I've put a 3mm green led on my glasses, reactions were what I was expecting: "why?", "how?", "when?" from everybody after they figured out that something was plugged on the glasses (and that is was'nt just a repair).

This weekend, after reading the material from ANT Support pages, I've finally emulated some of the devkit features: reproducing the standalone demo application from the kit, and use the buttons from the controller board to blink the remote led.

The design is pretty simple, and once the AT3 Transceiver Module documentation is read, it's simple enough to link the pins and connect the led to the right pin:

Board

Pin Table

Now there're lot of bugs to resolve:

  • As you can see on the video, controller board has all its lights switched on. I suspect that the pins on the remote ANT are not well connected, and so ANT module is using all is I/O to permanently send-receive data.
  • Side-effect of previous bug: battery only last 2-3 hours, far from the multi-months initial specifications.
  • 3mm led at 3V is way too bright: it's nice for Terminator FX during parties, but it's not something you'll want to be disturb with all the time.
  • 3mm led at 3V is way too dim: it's impossible to see the led during daytime, under sunlight (visible in shadows)
  • Long and painful tape-work to add and remove the battery.

Let's hope I'll have time to solve some of these issues during next weekend, and get a working emittor soon. Perfect setup will be: receptor with ANT cms and no much more, RGB SMD Led from Sparkfun with the right resistors (and maybe a photoresistor to change the led capacity during the day), easy to put/remove the battery...

This entry was published on Monday, March 15, 2010. Articles published around the same time can be found in the archive.